#ifndef _MOUNT_H_
#define _MOUNT_H_

#include <d3dx9.h>

#include "sprite.h"
#include "picture.h"
#include "objects.h"

class CMount : public CObjects
{
public:
	CMount();
	CMount(int Type,float,float);
	int type;
	~CMount();
	void RenderPieceMount(int,float,float);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv, int t);
};
#endif